ошибка

IamPudge

First Proff
при входе в игру выбивает ошибку

Version: EP30_Global,NLS,V2110409,166
BuildDate: Wed Jan 23 07:37:12 2019

Time: 2024.9.11 22:37:25 [GTick=1,LGTicks=1,Duration=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700F @ 2116 MHz
RAM: 16232MB RAM
CPUInfo: 24,16,24,0
Memory: 131771KB
PrivateMemory: 235476KB
Video: NVIDIA GeForce RTX 4060 (3667), DX v4.9r904
Option: 1280x720__W0_H0A0K__
Scene: 0_0_1
Stat: 0
Replay: 0_1
WorldRaid: 0_1/0
Sev: 0_
VideoResources: 0 MB
MAC: C7-E4
LANG: EUROPE
IME: ???

Error: Failed to find object 'Class NWindow.ConsoleWnd' in '../system_en/NWindow.u'

DllBuildTime: NWindow.dll - Wed Jan 23 07:38:56 2019
SHA1:D3A5DAE259DD6D7C75FEAE63DDC93977CF13CC4B
Protocol:

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::InitConsole <- UGameEngine::Init <- InitEngine
 
при входе в игру выбивает ошибку

Version: EP30_Global,NLS,V2110409,166
BuildDate: Wed Jan 23 07:37:12 2019

Time: 2024.9.11 22:37:25 [GTick=1,LGTicks=1,Duration=1]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700F @ 2116 MHz
RAM: 16232MB RAM
CPUInfo: 24,16,24,0
Memory: 131771KB
PrivateMemory: 235476KB
Video: NVIDIA GeForce RTX 4060 (3667), DX v4.9r904
Option: 1280x720__W0_H0A0K__
Scene: 0_0_1
Stat: 0
Replay: 0_1
WorldRaid: 0_1/0
Sev: 0_
VideoResources: 0 MB
MAC: C7-E4
LANG: EUROPE
IME: ???

Error: Failed to find object 'Class NWindow.ConsoleWnd' in '../system_en/NWindow.u'

DllBuildTime: NWindow.dll - Wed Jan 23 07:38:56 2019
SHA1:D3A5DAE259DD6D7C75FEAE63DDC93977CF13CC4B
Protocol:

History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::InitConsole <- UGameEngine::Init <- InitEngine
Сегодня будет новый патч, обновите
 
Сегодня будет новый патч, обновите
у меня тоже ошибку выдает сейчас , что делать ? положил ваш патч на чистый клиент интерлюда
 
Version: EP30_Global,NLS,V2110409,166
BuildDate: Wed Jan 23 09:37:12 2019

Time: 2024.9.13 19:34:11 [GTick=1,LGTicks=1,Duration=11]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i3-6006U CPU @ 2.00GHz @ 1997 MHz
RAM: 8066MB RAM
CPUInfo: 4,2,4,0
Memory: 2140378KB
PrivateMemory: 2257388KB
Video: NVIDIA GeForce 920MX (2756), DX v4.9r904
Option: 1600x900__W0_H0A0K_B
Scene: 0_0_1
Stat: 0
Replay: 0_1
WorldRaid: 0_1/0
Sev: 0_
VideoResources: 0 MB
MAC: 5E-46
LANG: EUROPE
IME: ???

Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.

Protocol:

History: FMallocWindows::Malloc <+ 00000000 1066833988 FArray mem=-2103219888, aligned=-2101821440 <- FMallocWindows::Realloc <+ 0B8FBF80 1066833988 FArray <- FArray::Realloc <+ 266708497*4 <- UModel::PostLoad <- UObject::ConditionalPostLoad <+ (Model Lobby01_Classic.Model589) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <+ (LinkerLoad Transient.LinkerLoad 7556849)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <+ (Model Lobby01_Classic.Model589 7556849==7556849/9746627 7550988 354384) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <+ (Level Lobby01_Classic.myLevel 7556849==7556849/9746627 1742467 1537) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Level None.MyLevel ..\maps\Lobby01_Classic.unr) <- LoadLevel <- UGameEngine::LoadMap <+ MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
 
Error: The system file may have been damaged. After ending the game, please check the file using the Lineage II auto update.

Protocol:

History: FMallocWindows::Malloc <+ 00000000 1463326788 FArray mem=1665493204, aligned=1666891776 <- FMallocWindows::Realloc <+ 0FDBBF80 1463326788 FArray <- FArray::Realloc <+ 365831697*4 <- UModel::PostLoad <- UObject::ConditionalPostLoad <+ (Model Lobby01_Classic.Model589) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <+ (LinkerLoad Transient.LinkerLoad 7556849)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <+ (Model Lobby01_Classic.Model589 7556849==7556849/9746627 7550988 354384) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <+ (Level Lobby01_Classic.myLevel 7556849==7556849/9746627 1742467 1537) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Level None.MyLevel ..\maps\Lobby01_Classic.unr) <- LoadLevel <- UGameEngine::LoadMap <+ MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
 
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